“Part A undertakes not to share the following information with an external party, including, but not limited to, the publication of games, game summary, platform publication, etc. Unfortunately, this is a dark truth from the gaming industry, which can leave many developers uncomfortable about pitching their games even to the most serious publishing companies. As a developer, how can you protect yourself from these situations? In this article, we will delve into the revealing traits of a dishonest publisher and how you can take steps to ensure the protection of your IP in the short and long term. The receiving party agrees to protect the confidential information provided by the disclosure party by safely storing and manipulating confidential information to prevent unauthorized disclosure. · This agreement contains the parties` full agreement on the purpose of this agreement and replaces all previous agreements between the parties, either in writing or orally. While they may offer a level of legal protection that you would not otherwise have, NDAs cannot fully protect you. They are certainly effective here in America, if both parties are american corporations/citizens, but whenever the NDAs are signed between two foreign parties? The NDAs lose much of their power. For example, if you give some ideas for a game to someone abroad and they sign an NDA that says they don`t share the information and they develop a game with the ideas you shared, the U.S. court can`t do much to prevent the game from being produced and sold (but if both parties are American? You can continue the pants of them). Therefore, you have to sue the person in court, but the NOA cannot stand up in this court. To ensure that your collaboration is completely transparent, make sure you have full access to your game`s analytics and revenue. While it may seem obvious, not all publishers offer this transparent approach and it can leave many developers in the dark about how their game works and unclaimed revenue. If you decide to continue with a publisher that doesn`t give you full access to both of these areas, be careful.

Last Friday, I discussed the four types of intellectual property protection, promising that I will be talking about confidentiality agreements (NDAs) very soon. Well, that day came (and they just had to wait a weekend). Like last Friday`s article, don`t expect this contribution to be the most fun contribution you`ll read today. NDAs discussing is not as sexy as discussing methods to get the next great idea for your independent game, but it`s still an important topic.

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